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| Criterion | ![]() UX Design Design Studio | ![]() Operations ABC Analysis | ![]() Product Discovery Jobs to Be Done | ![]() Facilitation 1-2-4-All |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | When switching motives and progress are unclear, it reconstructs the situation from real customer circumstances. It shows why a switch happens and what kind of progress is being sought. | When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-3 h | 30-60 min | 1-3 Wochen | 10-20 min |
Participantsdifferent | 3-8 | 1-5 | 5-12 Interviews | 4-100+ |
Formatdifferent | Workshop | Async | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | ABC Classification, Focus Rules, Control List | Job Stories, Outcome Statements, Opportunity List | Idea List, Shared Insights, Emergent Themes |
Tagsno overlap | SketchingCollaborationIdeation | PrioritizationOperationsPortfolio | CustomerOutcomesNeeds | FacilitationInclusionIdeation |



