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Criterion
Paper illustration for Design Studio
UX Design
Design Studio
Paper illustration for 1-2-4-All.
Facilitation
1-2-4-All
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Purposedifferent
When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.
Complexitydifferent
MediumLowLowLow
Timedifferent
1-3 h10-20 min30-60 min15-30 min
Participantsdifferent
3-84-100+3-73
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Sketches, Concept Directions, Design DecisionsIdea List, Shared Insights, Emergent ThemesExample Map, Acceptance Criteria, Open QuestionsClarified Story, Test Examples, Open Questions
Tagsno overlap
SketchingCollaborationIdeation
FacilitationInclusionIdeation
Behavior-Driven DevelopmentRequirementsExamplesRefinement
CollaborationBehavior-Driven DevelopmentQualityRefinement
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