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Criterion
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration for Problem Interview
Product Discovery
Problem Interview
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
HighMediumMediumLow
Timedifferent
4-5 Tage1-2 Tage30-60 min je Interview1-2 Tage
Participantsdifferent
5-8Based on research question5-12 Interviews10-30
Formatdifferent
WorkshopAsyncWorkshop + asyncAsync
Outputdifferent
Prototype, Test Findings, Decision RationaleFindability Metrics, Path Analysis, Revised IAProblem Evidence, Risk Notes, Customer SegmentsClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
Design sprintPrototypeValidationInnovation
Information architectureNavigationFindability
DiscoveryInterviewsValidation
UXNavigationFindabilityValidation
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