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| Criterion | ![]() Innovation Design Sprint | ![]() UX Research Surveys | ![]() Delivery RAID Log | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. | Helps clarify scope, sequence, and delivery flow in concrete terms. It makes work, boundaries, and order steerable. The result is captured as a RAID Log and a source for status reporting. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | High | Medium | Low | High |
Timedifferent | 4-5 Tage | 3-14 Tage | 30 min Setup, dann laufend | 1 Tag bis mehrere Wochen |
Participantsdifferent | 5-8 | 50+ | 1-3 maintaining, briefing for everyone | 4-10 |
Formatdifferent | Workshop | Async | Async | Workshop |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Survey Results, Charts, Segment Insights | RAID Log, Status Report Source | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | Design sprintPrototypeValidationInnovation | QuantitativeResearchValidation | RiskTrackingStakeholdersGovernance | InnovationPrototypeResearch |



