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| Criterion | ![]() Innovation Design Sprint | ![]() Product Discovery Pretotyping | ![]() Innovation Design Thinking | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | Pretotyping clarifies whether a customer problem and solution idea create enough real demand. It separates problem, assumption, solution, and evidence, and captures the result as a pretotyping sketch, test setup, and conversion data. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | High | Low | High | Medium |
Timedifferent | 4-5 Tage | Stunden bis wenige Tage | 1 Tag bis mehrere Wochen | 1-5 Tage |
Participantsdifferent | 5-8 | 1-4 | 4-10 | Nutzertraffic |
Formatdifferent | Workshop | Workshop + async | Workshop | Async |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Pretotyping sketch, Test setup, Conversion data, Go or no-go decision | Problem Statement, Prototype, Test Learnings | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | Design sprintPrototypeValidationInnovation | ValidationDemandMVP | InnovationPrototypeResearch | ValidationExperimentsDemandDiscovery |



