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Criterion
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration for Intervention Mapping.
Systems Thinking
Intervention Mapping
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.Intervention Mapping translates a need for change into a planned, evaluable program. The method connects target group, determinants, actions, and measurement into a traceable chain.The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
HighHighLowLow
Timedifferent
4-5 Tage1-5 Tage20-35 min25-40 min
Participantsdifferent
5-84-121-51-5
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Prototype, Test Findings, Decision RationaleLogic Model, Change Objectives, Intervention Components, Evaluation PlanTest Card with a pre-set thresholdLearning Card with evidence and next action
Tagsno overlap
Design sprintPrototypeValidationInnovation
ChangeSystems thinkingCapability
ExperimentsValidationDiscoveryHypothesis
ExperimentsValidationDiscoveryLearning
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