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Criterion
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Iceberg Model method illustration showing its working structure
Systems Thinking
Iceberg Model
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration for Current Reality Tree
Systems Thinking
Current Reality Tree
Purposedifferent
When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.A Current Reality Tree condenses many symptoms into a few causal chains. The method makes visible which core problems drive several negative effects at once.
Complexitydifferent
HighLowHighHigh
Timedifferent
4-5 Tage30-60 min1 Tag bis mehrere Wochen2-6 h
Participantsdifferent
5-82-104-103-8
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Prototype, Test Findings, Decision RationaleIceberg Worksheet, Pattern Notes, Intervention IdeasProblem Statement, Prototype, Test LearningsCurrent Reality Tree, Core Problems, Intervention Ideas
Tagsno overlap
Design sprintPrototypeValidationInnovation
Systems thinkingRoot causePatterns
InnovationPrototypeResearch
Systems thinkingRoot causeConstraintsCausality
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