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| Criterion | ![]() Innovation Design Sprint | ![]() Innovation Brainwriting | ![]() UX Research Usability Testing | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | High | Low | Medium | Medium |
Timedifferent | 4-5 Tage | 15-30 min | 1-2 h je Session | Halber Tag bis mehrere Tage |
Participantsdifferent | 5-8 | 3-12 | Based on research question | 10-50 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Idea sheets, Expanded concepts, Prioritized list | Usability Issues, Severity List, Recommendations | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | Design sprintPrototypeValidationInnovation | BrainstormingCollaborationInclusionIdeas | ValidationUXPrototype | BrainstormingWorkshopCollaborationIdeation |



