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| Criterion | ![]() Innovation Design Charrette | ![]() Agile Example Mapping | ![]() Innovation Rolestorming | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | Halber Tag bis mehrere Tage | 30-60 min | 30-60 min | 20-40 min pro Story |
Participantsdifferent | 10-50 | 3-7 | 3-12 | 3-6 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Example Map, Acceptance Criteria, Open Questions | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Acceptance Criteria, Story Update |
Tagsno overlap | BrainstormingWorkshopCollaborationIdeation | Behavior-Driven DevelopmentRequirementsExamplesRefinement | BrainstormingIdeationCreativity | AgileRequirementsRefinementBehavior-Driven Development |



