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| Criterion | ![]() Facilitation Delegation Poker | ![]() Agile Starfish Retrospective | ![]() Agile 4Ls Retrospective | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 45-90 min | 45-90 min | 45–75 min | 30-60 min |
Participantsdifferent | 3-10 | 4-12 | Team members involved | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Delegation Board, Decision Boundaries, Role Agreements | Starfish Board, Practice Changes, Experiments | 4Ls Board, Learning Themes, Improvement Actions | Emotion Board, Themes, Action Items |
Tags1 shared | AutonomyRolesTeam | RetrospectiveImprovementExperimentsTeam | RetrospectiveLearningReflectionTeam | RetrospectiveTeamReflection |



