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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.
Complexitysame
LowLowLowLow
Timedifferent
45-90 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter30-60 min45-90 min
Participantsdifferent
3-10Scrum Team3-104-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsImprovement actions, Team agreementsEmotion Board, Themes, Action ItemsStarfish Board, Practice Changes, Experiments
Tagsno overlap
AutonomyRolesTeam
RetrospectiveImprovementLearning
RetrospectiveTeamReflection
RetrospectiveImprovementExperimentsTeam
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