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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture.
Complexitysame
LowLowLowLow
Timedifferent
45-90 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter45–75 min45-90 min
Participantsdifferent
3-10Scrum TeamTeam members involved4-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsImprovement actions, Team agreements4Ls Board, Learning Themes, Improvement ActionsSailboat Board, Risks, Improvement Actions
Tagsno overlap
AutonomyRolesTeam
RetrospectiveImprovementLearning
RetrospectiveLearningReflectionTeam
RetrospectiveTeamImprovement
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