methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitysame
LowLowLowLow
Timedifferent
45-90 min30-60 min20-45 min30-60 min
Participantsdifferent
3-103-103-123-12
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsEmotion Board, Themes, Action ItemsLessons learned, Action items, Event summaryStart Stop Continue Board, Improvement Actions
Tagsno overlap
AutonomyRolesTeam
RetrospectiveTeamReflection
LearningOperationsImprovement
RetrospectiveImprovementTeamReflection
Add more methods