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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration for Learning Review.
Operations
Learning Review
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.
Complexitydifferent
LowMediumLowLow
Timedifferent
45-90 min1-3 h45-90 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter
Participantsdifferent
3-103-104-12Scrum Team
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsLearning Review Notes, System Factors, Improvement ActionsSailboat Board, Risks, Improvement ActionsImprovement actions, Team agreements
Tagsno overlap
AutonomyRolesTeam
LearningRetrospectiveIncidentOperations
RetrospectiveTeamImprovement
RetrospectiveImprovementLearning
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