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| Criterion | ![]() Facilitation Delegation Poker | ![]() DevOps Incident Command | ![]() Agile 4Ls Retrospective | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 45-90 min | As needed | 45–75 min | 30-60 min |
Participantsdifferent | 3-10 | 4-15 | Team members involved | 3-10 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Delegation Board, Decision Boundaries, Role Agreements | Incident Log, Action Tracker, Stakeholder Updates | 4Ls Board, Learning Themes, Improvement Actions | Emotion Board, Themes, Action Items |
Tagsno overlap | AutonomyRolesTeam | IncidentOperationsReliability | RetrospectiveLearningReflectionTeam | RetrospectiveTeamReflection |



