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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
LowHighLowLow
Timedifferent
45-90 minHalber Tag30-60 min45–75 min
Participantsdifferent
3-105-203-10Team members involved
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsSimulation Notes, Gaps List, Updated RunbooksEmotion Board, Themes, Action Items4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
AutonomyRolesTeam
ResilienceOperationsIncident
RetrospectiveTeamReflection
RetrospectiveLearningReflectionTeam
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