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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration for CATWOE Analysis.
Systems Thinking
CATWOE Analysis
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.CATWOE structures a problem from six viewpoints and prevents too narrow a view of the situation. Different experiences of the system become comparably discussable this way.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
LowMediumLowLow
Timedifferent
45-90 min45-90 min45–75 min30-60 min
Participantsdifferent
3-103-8Team members involved3-12
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsCATWOE Canvas, Root Definition, Stakeholder Perspectives, Constraints4Ls Board, Learning Themes, Improvement ActionsStart Stop Continue Board, Improvement Actions
Tagsno overlap
AutonomyRolesTeam
Systems thinkingFramingStakeholders
RetrospectiveLearningReflectionTeam
RetrospectiveImprovementTeamReflection
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