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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.
Complexitysame
LowLowLowLow
Timedifferent
45-90 min20-45 min45-90 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter
Participantsdifferent
3-103-124-12Scrum Team
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsLessons learned, Action items, Event summaryStarfish Board, Practice Changes, ExperimentsImprovement actions, Team agreements
Tagsno overlap
AutonomyRolesTeam
LearningOperationsImprovement
RetrospectiveImprovementExperimentsTeam
RetrospectiveImprovementLearning
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