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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.
Complexitysame
LowLowLowLow
Timedifferent
45-90 min45–75 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter30-60 min
Participantsdifferent
3-10Team members involvedScrum Team3-10
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role Agreements4Ls Board, Learning Themes, Improvement ActionsImprovement actions, Team agreementsEmotion Board, Themes, Action Items
Tagsno overlap
AutonomyRolesTeam
RetrospectiveLearningReflectionTeam
RetrospectiveImprovementLearning
RetrospectiveTeamReflection
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