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| Criterion | ![]() Decision Making Decision Tree | ![]() Product Discovery Learning Card | ![]() Decision Making OODA Loop | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 30-90 min | 25-40 min | 15-60 min je Zyklus | 1-5 Tage |
Participantsdifferent | 1-6 | 1-5 | 1-8 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | Decision Tree, Option Map, Assumption List | Learning Card with evidence and next action | Situation Assessment, Decision Loop, Action Updates | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | DecisionTreeOptions | ExperimentsValidationDiscoveryLearning | DecisionChangeLearningStrategy | ValidationExperimentsDemandDiscovery |



