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| Criterion | ![]() Decision Making Decision Tree | ![]() Agile Ideal Days | ![]() Agile Planning Poker | ![]() Agile Bucket System |
|---|---|---|---|---|
Purposedifferent | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. |
Complexitydifferent | Medium | Low | Low | Medium |
Timedifferent | 30-90 min | 15-60 min | 2-5 min je Item | 30-90 min |
Participantsdifferent | 1-6 | 2-9 | 3-9 | 3-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Decision Tree, Option Map, Assumption List | Ideal Day Estimates, Assumption Notes, Capacity Caveats | Relative Estimates, Assumption Notes, Split Candidates | Bucketed Backlog, Relative Estimates, Split Candidates |
Tagsno overlap | DecisionTreeOptions | EstimationEffortAgile | EstimationAgileRelative sizingTeam | EstimationBacklogRelative sizing |



