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| Criterion | ![]() Decision Making Decision Tree | ![]() DevOps Blameless Postmortem | ![]() Agile Start Stop Continue | ![]() Agile Sailboat Retrospective |
|---|---|---|---|---|
Purposedifferent | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 30-90 min | 30-90 min | 30-60 min | 45-90 min |
Participantsdifferent | 1-6 | 3-12 | 3-12 | 4-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Decision Tree, Option Map, Assumption List | Postmortem Doc, Action Items, Timeline | Start Stop Continue Board, Improvement Actions | Sailboat Board, Risks, Improvement Actions |
Tagsno overlap | DecisionTreeOptions | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveImprovementTeamReflection | RetrospectiveTeamImprovement |



