methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Decision Tree method illustration showing its working structure
Decision Making
Decision Tree
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Purposedifferent
For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.
Complexitydifferent
MediumMediumLowLow
Timedifferent
30-90 min30-90 min30-60 min30-60 min
Participantsdifferent
1-63-123-123-10
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Decision Tree, Option Map, Assumption ListPostmortem Doc, Action Items, TimelineStart Stop Continue Board, Improvement ActionsEmotion Board, Themes, Action Items
Tagsno overlap
DecisionTreeOptions
Site Reliability EngineeringIncidentLearningReliability
RetrospectiveImprovementTeamReflection
RetrospectiveTeamReflection
Add more methods