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Criterion
Decision Tree method illustration showing its working structure
Decision Making
Decision Tree
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for OODA Loop.
Decision Making
OODA Loop
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
MediumLowMediumLow
Timedifferent
30-90 min45–75 min15-60 min je Zyklus30-60 min
Participantsdifferent
1-6Team members involved1-83-12
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Decision Tree, Option Map, Assumption List4Ls Board, Learning Themes, Improvement ActionsSituation Assessment, Decision Loop, Action UpdatesStart Stop Continue Board, Improvement Actions
Tagsno overlap
DecisionTreeOptions
RetrospectiveLearningReflectionTeam
DecisionChangeLearningStrategy
RetrospectiveImprovementTeamReflection
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