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| Criterion | ![]() Decision Making Decision Tree | ![]() Agile 4Ls Retrospective | ![]() DevOps Blameless Postmortem | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 30-90 min | 45–75 min | 30-90 min | 30-60 min |
Participantsdifferent | 1-6 | Team members involved | 3-12 | 3-12 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Decision Tree, Option Map, Assumption List | 4Ls Board, Learning Themes, Improvement Actions | Postmortem Doc, Action Items, Timeline | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | DecisionTreeOptions | RetrospectiveLearningReflectionTeam | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveImprovementTeamReflection |



