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| Criterion | ![]() UX Design Customer Journey Canvas | ![]() Product Discovery User Story Mapping | ![]() Agile Planning Poker | ![]() Agile Bucket System |
|---|---|---|---|---|
Purposedifferent | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When user goals and delivery scope could drift apart, it orders the journey from goal to slice. It makes visible where an MVP can genuinely be cut. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 1-3 h | 2-4 h | 2-5 min je Item | 30-90 min |
Participantsdifferent | 3-10 | 4-10 | 3-9 | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Customer Journey Canvas, Pain Points, Experience Opportunities | Story Map, Release Slices, Backlog Candidates | Relative Estimates, Assumption Notes, Split Candidates | Bucketed Backlog, Relative Estimates, Split Candidates |
Tagsno overlap | JourneyCustomerService designCanvas | BacklogJourneyPlanningMVP | EstimationAgileRelative sizingTeam | EstimationBacklogRelative sizing |



