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Criterion
A paper-based illustration representing Customer Journey Canvas with its core stages and visible working result.
UX Design
Customer Journey Canvas
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration of a journey map with four connected phases, several experience lanes and a point marked for closer investigation.
UX Research
Customer Journey Mapping
Paper illustration for Learning Review.
Operations
Learning Review
Purposedifferent
When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.When a user journey falls apart across many touchpoints, customer journey mapping makes the experience visible as a coherent arc. Phases, emotions, and breaks become legible enough to prioritize critical moments deliberately.After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.
Complexitydifferent
MediumLowMediumMedium
Timedifferent
1-3 hUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter2-4 h1-3 h
Participantsdifferent
3-10Scrum Team4-103-10
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Customer Journey Canvas, Pain Points, Experience OpportunitiesImprovement actions, Team agreementsJourney Map, Pain-point List, Opportunity BacklogLearning Review Notes, System Factors, Improvement Actions
Tagsno overlap
JourneyCustomerService designCanvas
RetrospectiveImprovementLearning
JourneyServiceService design
LearningRetrospectiveIncidentOperations
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