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| Criterion | ![]() UX Design Customer Journey Canvas | ![]() Agile 4Ls Retrospective | ![]() UX Research Customer Journey Mapping | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a user journey falls apart across many touchpoints, customer journey mapping makes the experience visible as a coherent arc. Phases, emotions, and breaks become legible enough to prioritize critical moments deliberately. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-3 h | 45–75 min | 2-4 h | 30-60 min |
Participantsdifferent | 3-10 | Team members involved | 4-10 | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Customer Journey Canvas, Pain Points, Experience Opportunities | 4Ls Board, Learning Themes, Improvement Actions | Journey Map, Pain-point List, Opportunity Backlog | Emotion Board, Themes, Action Items |
Tagsno overlap | JourneyCustomerService designCanvas | RetrospectiveLearningReflectionTeam | JourneyServiceService design | RetrospectiveTeamReflection |



