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| Criterion | ![]() Innovation Crazy 8s | ![]() UX Research Usability Testing | ![]() Innovation Design Thinking | ![]() Innovation Double Diamond |
|---|---|---|---|---|
Purposedifferent | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. |
Complexitydifferent | Low | Medium | High | Medium |
Timedifferent | 8-15 min | 1-2 h je Session | 1 Tag bis mehrere Wochen | Wochen bis Monate |
Participantsdifferent | 1-10 | Based on research question | 4-10 | 3-12 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Sketch Set, Idea Shortlist, Direction Options | Usability Issues, Severity List, Recommendations | Problem Statement, Prototype, Test Learnings | Problem Statement, Solution Options, Prototypes, Deliverables per Phase |
Tagsno overlap | BrainstormingSketchingSpeedDivergenceDesign sprint | ValidationUXPrototype | InnovationPrototypeResearch | ProcessDivergenceInnovation |



