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| Criterion | ![]() Delivery Cost of Delay | ![]() Agile Planning Poker | ![]() Agile Bucket System | ![]() Agile Ideal Days |
|---|---|---|---|---|
Purposedifferent | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. |
Complexitydifferent | High | Low | Medium | Low |
Timedifferent | 90-180 min | 2-5 min je Item | 30-90 min | 15-60 min |
Participantsdifferent | 3-8 | 3-9 | 3-12 | 2-9 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | CoD Table, Prioritization Sequence | Relative Estimates, Assumption Notes, Split Candidates | Bucketed Backlog, Relative Estimates, Split Candidates | Ideal Day Estimates, Assumption Notes, Capacity Caveats |
Tagsno overlap | PrioritizationDeliveryEconomicsDecision | EstimationAgileRelative sizingTeam | EstimationBacklogRelative sizing | EstimationEffortAgile |



