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| Criterion | ![]() Delivery Cost of Delay | ![]() Product Strategy ICE Scoring | ![]() Product Discovery Smoke Test | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | High | Low | Low | High |
Timedifferent | 90-180 min | 30-60 min | 1-5 Tage | 1-4 Wochen |
Participantsdifferent | 3-8 | 2-8 | Nutzertraffic | 1-6 |
Formatdifferent | Workshop | Workshop + async | Async | Async |
Outputdifferent | CoD Table, Prioritization Sequence | ICE Table, Top Idea List | Interest Metrics, Conversion Signal, Learning Note | Experiment results, Decision log, Learning summary |
Tagsno overlap | PrioritizationDeliveryEconomicsDecision | PrioritizationScoringGrowthDecision | ValidationExperimentsDemandGrowth | ExperimentsGrowthAnalyticsValidation |



