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Criterion
Paper illustration of Cost of Delay with its method-specific working model.
Delivery
Cost of Delay
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
Purposedifferent
Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture.
Complexitydifferent
HighHighLowLow
Timedifferent
90-180 minHalber Tag30-60 min45-90 min
Participantsdifferent
3-85-203-124-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
CoD Table, Prioritization SequenceSimulation Notes, Gaps List, Updated RunbooksStart Stop Continue Board, Improvement ActionsSailboat Board, Risks, Improvement Actions
Tagsno overlap
PrioritizationDeliveryEconomicsDecision
ResilienceOperationsIncident
RetrospectiveImprovementTeamReflection
RetrospectiveTeamImprovement
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