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| Criterion | ![]() Delivery Cost of Delay | ![]() DevOps Game Day | ![]() Agile Start Stop Continue | ![]() Agile Sailboat Retrospective |
|---|---|---|---|---|
Purposedifferent | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture. |
Complexitydifferent | High | High | Low | Low |
Timedifferent | 90-180 min | Halber Tag | 30-60 min | 45-90 min |
Participantsdifferent | 3-8 | 5-20 | 3-12 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | CoD Table, Prioritization Sequence | Simulation Notes, Gaps List, Updated Runbooks | Start Stop Continue Board, Improvement Actions | Sailboat Board, Risks, Improvement Actions |
Tagsno overlap | PrioritizationDeliveryEconomicsDecision | ResilienceOperationsIncident | RetrospectiveImprovementTeamReflection | RetrospectiveTeamImprovement |



