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Criterion
Paper illustration of Cost of Delay with its method-specific working model.
Delivery
Cost of Delay
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
HighHighLowLow
Timedifferent
90-180 minHalber Tag45–75 min30-60 min
Participantsdifferent
3-85-20Team members involved3-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
CoD Table, Prioritization SequenceSimulation Notes, Gaps List, Updated Runbooks4Ls Board, Learning Themes, Improvement ActionsStart Stop Continue Board, Improvement Actions
Tagsno overlap
PrioritizationDeliveryEconomicsDecision
ResilienceOperationsIncident
RetrospectiveLearningReflectionTeam
RetrospectiveImprovementTeamReflection
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