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Criterion
Paper illustration of Cost of Delay with its method-specific working model.
Delivery
Cost of Delay
Decision Tree method illustration showing its working structure
Decision Making
Decision Tree
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence.For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitydifferent
HighMediumLowLow
Timedifferent
90-180 min30-90 min25-40 min30-60 min
Participantsdifferent
3-81-61-51-5
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
CoD Table, Prioritization SequenceDecision Tree, Option Map, Assumption ListLearning Card with evidence and next actionCompleted Experiment Canvas, Success Metric
Tagsno overlap
PrioritizationDeliveryEconomicsDecision
DecisionTreeOptions
ExperimentsValidationDiscoveryLearning
ExperimentsValidationDiscoveryHypothesis
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