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| Criterion | ![]() Delivery Cost of Delay | ![]() Agile Affinity Estimation | ![]() Product Strategy ICE Scoring | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | 90-180 min | 30-90 min | 30-60 min | 2-5 min je Item |
Participantsdifferent | 3-8 | 3-12 | 2-8 | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | CoD Table, Prioritization Sequence | Affinity Size Map, Grouped Estimates, Unclear Items | ICE Table, Top Idea List | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | PrioritizationDeliveryEconomicsDecision | EstimationBacklogRelative sizing | PrioritizationScoringGrowthDecision | EstimationAgileRelative sizingTeam |



