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| Criterion | ![]() Innovation Contradiction Analysis | ![]() Agile Three Amigos | ![]() Agile Specification by Example | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 60-120 min | 15-30 min | 60-90 min pro Feature | 30-60 min |
Participantsdifferent | 2-8 | 3 | 3-6 | 3-7 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Clarified Story, Test Examples, Open Questions | Example Table, Acceptance Tests | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | ContradictionsInnovationProblem solving | CollaborationBehavior-Driven DevelopmentQualityRefinement | AgileRequirementsExamplesBehavior-Driven Development | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



