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| Criterion | ![]() Innovation Contradiction Analysis | ![]() Innovation Design Thinking | ![]() Product Discovery Problem Interview | ![]() Product Discovery Concierge MVP |
|---|---|---|---|---|
Purposedifferent | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. |
Complexitydifferent | Medium | High | Medium | Medium |
Timedifferent | 60-120 min | 1 Tag bis mehrere Wochen | 30-60 min je Interview | 1-4 Wochen |
Participantsdifferent | 2-8 | 4-10 | 5-12 Interviews | 3-10 Kunden |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Problem Statement, Prototype, Test Learnings | Problem Evidence, Risk Notes, Customer Segments | Concierge Learnings, Service Blueprint, MVP Risks |
Tagsno overlap | ContradictionsInnovationProblem solving | InnovationPrototypeResearch | DiscoveryInterviewsValidation | MVPValidationServiceDiscovery |



