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| Criterion | ![]() Domain Modeling Context Map | ![]() DevOps Blameless Postmortem | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When several contexts need to talk to each other, it makes their relationships and dependencies legible. It helps sort integration pressure and responsibilities across system boundaries. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-3 h | 30-90 min | 30-60 min | 30-60 min |
Participantsdifferent | 2-8 | 3-12 | 3-10 | 3-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Context Map, Integration Patterns, Boundary Notes | Postmortem Doc, Action Items, Timeline | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | Domain-Driven DesignBoundariesStrategy | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection |



