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| Criterion | ![]() Product Discovery Context Canvas | ![]() UX Design Design Studio | ![]() Innovation How Might We | ![]() Facilitation 1-2-4-All |
|---|---|---|---|---|
Purposedifferent | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. | When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 45-90 min | 1-3 h | 30–45 min | 10-20 min |
Participantsdifferent | 3-10 | 3-8 | 1-10 | 4-100+ |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Context canvas, Open questions, Shared context notes | Sketches, Concept Directions, Design Decisions | HMW Questions, Challenge Framing, Idea Prompts | Idea List, Shared Insights, Emergent Themes |
Tagsno overlap | ContextFramingRequirementsCanvas | SketchingCollaborationIdeation | FramingOpportunityIdeationQuestions | FacilitationInclusionIdeation |



