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| Criterion | ![]() Product Discovery Concierge MVP | ![]() UX Design Service Blueprinting | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | High | Medium | Low |
Timedifferent | 1-4 Wochen | 0.5-2 Tage | 1-5 Tage | 25-40 min |
Participantsdifferent | 3-10 Kunden | 6-12 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop + async |
Outputdifferent | Concierge Learnings, Service Blueprint, MVP Risks | Service Blueprint, Fail Points, Ownership Map | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | MVPValidationServiceDiscovery | Service designOperationsJourneyBlueprint | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



