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| Criterion | ![]() Systems Thinking CATWOE Analysis | ![]() Innovation Design Charrette | ![]() UX Design Design Studio | ![]() Innovation Brainwriting |
|---|---|---|---|---|
Purposedifferent | CATWOE structures a problem from six viewpoints and prevents too narrow a view of the situation. Different experiences of the system become comparably discussable this way. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 45-90 min | Halber Tag bis mehrere Tage | 1-3 h | 15-30 min |
Participantsdifferent | 3-8 | 10-50 | 3-8 | 3-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | CATWOE Canvas, Root Definition, Stakeholder Perspectives, Constraints | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Sketches, Concept Directions, Design Decisions | Idea sheets, Expanded concepts, Prioritized list |
Tagsno overlap | Systems thinkingFramingStakeholders | BrainstormingWorkshopCollaborationIdeation | SketchingCollaborationIdeation | BrainstormingCollaborationInclusionIdeas |



