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| Criterion | ![]() Architecture C4 Model | ![]() Product Discovery Learning Card | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | The C4 Model makes a system legible across several resolution levels, from context down to code. It suits situations where different audiences need to understand the same architecture from different altitudes. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | Low | High | Low |
Timedifferent | 1-4 h | 25-40 min | 1-4 Wochen | 30-60 min |
Participantsdifferent | 1-5 | 1-5 | 1-6 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Context Diagram, Container Diagram, Component Diagram | Learning Card with evidence and next action | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric |
Tagsno overlap | ArchitectureCommunicationVisualization | ExperimentsValidationDiscoveryLearning | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |



