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| Criterion | ![]() Agile Bucket System | ![]() Facilitation Team Charter | ![]() Agile Planning Poker | ![]() Team Design Team Topologies Interaction Modes |
|---|---|---|---|---|
Purposedifferent | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | When a team is starting fresh or working past each other, Team Charter clarifies the shared working basis. It visibly sets out how collaboration, decision paths, and mutual conduct should work day to day. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 30-90 min | 2-4 h | 2-5 min je Item | Half day |
Participantsdifferent | 3-12 | 3-12 | 3-9 | Team-Leads plus Architecture |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Bucketed Backlog, Relative Estimates, Split Candidates | Team Charter, Working Norms, Role Notes | Relative Estimates, Assumption Notes, Split Candidates | Interaction Heat Map, Agreements per Pair |
Tagsno overlap | EstimationBacklogRelative sizing | TeamAlignmentCollaboration | EstimationAgileRelative sizingTeam | TeamAlignmentCollaborationOrganization |



