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Criterion
Paper illustration for Bucket System.
Agile
Bucket System
Systems Mapping method illustration showing its working structure
Systems Thinking
Systems Mapping
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Future Reality Tree.
Systems Thinking
Future Reality Tree
Purposedifferent
When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.Systems Mapping arranges elements, relationships, and boundaries so a complex field becomes legible at a glance. The overview stabilizes the overall picture before detail work or steering begins.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation.
Complexitydifferent
MediumMediumLowHigh
Timedifferent
30-90 min1-3 h2-5 min je Item2-4 h
Participantsdifferent
3-123-123-93-8
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Bucketed Backlog, Relative Estimates, Split CandidatesSystem Map, Dependencies, Leverage PointsRelative Estimates, Assumption Notes, Split CandidatesFuture Reality Tree, Negative Branches, Assumption List, Improved Injections
Tagsno overlap
EstimationBacklogRelative sizing
Systems thinkingMappingBoundariesChange
EstimationAgileRelative sizingTeam
Theory of ConstraintsSystems thinkingChange
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