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Criterion
Paper illustration for Bucket System.
Agile
Bucket System
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Ideal Days.
Agile
Ideal Days
Purposedifferent
When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.
Complexitydifferent
MediumLowMediumLow
Timedifferent
30-90 min2-5 min je Itemlaufend, 1-5 min je Item15-60 min
Participantsdifferent
3-123-93-92-9
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Bucketed Backlog, Relative Estimates, Split CandidatesRelative Estimates, Assumption Notes, Split CandidatesPoint Estimates, Reference Stories, Velocity DataIdeal Day Estimates, Assumption Notes, Capacity Caveats
Tags1 shared
EstimationBacklogRelative sizing
EstimationAgileRelative sizingTeam
EstimationAgileMeasurement
EstimationEffortAgile
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