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Criterion
Paper illustration for Bucket System.
Agile
Bucket System
Paper illustration for Expectation Mapping.
Facilitation
Expectation Mapping
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.When roles, interfaces, or projects fail because of differing expectations, Expectation Mapping surfaces these differences. It shows what each side takes for granted and where the pictures diverge.When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumLowMediumLow
Timedifferent
30-90 min45-90 minHalf day2-5 min je Item
Participantsdifferent
3-123-12Team-Leads plus Architecture3-9
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Bucketed Backlog, Relative Estimates, Split CandidatesExpectation Map, Alignment Notes, AgreementsInteraction Heat Map, Agreements per PairRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationBacklogRelative sizing
AlignmentStakeholdersTeam
TeamAlignmentCollaborationOrganization
EstimationAgileRelative sizingTeam
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