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| Criterion | ![]() DevOps Blameless Postmortem | ![]() Product Discovery Pretotyping | ![]() DevOps Incident Command | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | Pretotyping clarifies whether a customer problem and solution idea create enough real demand. It separates problem, assumption, solution, and evidence, and captures the result as a pretotyping sketch, test setup, and conversion data. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 30-90 min | Stunden bis wenige Tage | As needed | Halber Tag |
Participantsdifferent | 3-12 | 1-4 | 4-15 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Postmortem Doc, Action Items, Timeline | Pretotyping sketch, Test setup, Conversion data, Go or no-go decision | Incident Log, Action Tracker, Stakeholder Updates | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | Site Reliability EngineeringIncidentLearningReliability | ValidationDemandMVP | IncidentOperationsReliability | ResilienceOperationsIncident |



