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| Criterion | ![]() DevOps Blameless Postmortem | ![]() Decision Making Decision Tree | ![]() Facilitation Decision Jam | ![]() Operations 5 Whys |
|---|---|---|---|---|
Purposedifferent | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. | For a single, hard-to-explain deviation, the method exposes the causal chain behind the visible symptom. It keeps the cause open until a controllable condition emerges instead of a mere description. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 30-90 min | 30-90 min | 60-90 min | 15-30 min |
Participantsdifferent | 3-12 | 1-6 | 4-10 | 2-6 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Postmortem Doc, Action Items, Timeline | Decision Tree, Option Map, Assumption List | Problem Cluster, Prioritized Challenge, Experiment | Root cause notes, Countermeasures |
Tagsno overlap | Site Reliability EngineeringIncidentLearningReliability | DecisionTreeOptions | FacilitationDecisionProblem solvingWorkshop | Root causeIncidentLeanProblem solving |



