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| Criterion | ![]() DevOps Blameless Postmortem | ![]() Decision Making Constraint Analysis | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When an initiative stalls, the limit often lies not in the idea but in hard or soft boundary conditions. Constraint Analysis separates these limits and shows which of them can actually be shaped. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 30-90 min | 30-90 min | 30-60 min | 30-60 min |
Participantsdifferent | 3-12 | 2-8 | 3-10 | 3-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Postmortem Doc, Action Items, Timeline | Constraint List, Hard/Soft Classification, Option Impact Notes, Decision Boundaries | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | Site Reliability EngineeringIncidentLearningReliability | ConstraintsDecisionPlanningOptions | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection |



