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| Criterion | ![]() DevOps Blameless Postmortem | ![]() Product Discovery Concierge MVP | ![]() Decision Making OODA Loop | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 30-90 min | 1-4 Wochen | 15-60 min je Zyklus | 25-40 min |
Participantsdifferent | 3-12 | 3-10 Kunden | 1-8 | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Postmortem Doc, Action Items, Timeline | Concierge Learnings, Service Blueprint, MVP Risks | Situation Assessment, Decision Loop, Action Updates | Learning Card with evidence and next action |
Tagsno overlap | Site Reliability EngineeringIncidentLearningReliability | MVPValidationServiceDiscovery | DecisionChangeLearningStrategy | ExperimentsValidationDiscoveryLearning |



